The Pub 10 Laws
A scrum must have five players in two rows from each team. The front row consists of two props and a hooker and the second row consists of two locks. All five must stay bound to the scrum until it ends and may not unbind to play the ball. The Scrum is only over when the ball comes out of the scrum in any direction except the tunnel or when the scrum half plays the ball.
As with seven-a-side rugby, the team that manages to score a try restarts the game, and only drop kicks can be used to score a goal. Conversions –as in rugby sevens – must be scored with a drop kick and done within 40-seconds of a try or it will be discounted. Similarly, suspensions also last two minutes instead of the 10-minutes in 15s game.
Substitutions are unlimited and players may rejoin the field after being removed.
Registration on the Day opens at 9.45am and should be no later than 10.15. Please send a representative from your team to the Control Gazebo to grab your info and bar tab!
We will do our best to offer reasonable down-time between fixtures however it’s not always possible, please be patient and feel free to ask any clarification on the day.
Fixtures and league draws will be made on the morning of the tournament
We are hopeful that the tournament will be played out in a sporting and social manner, it’s the end of a long season and days like these should be well enjoyed by all involved.